10.15.2011

brb...


Been really busy, but been trying to stay vocal and show my work/progress. I recommend following me at my twitter account (if you haven't been) instead for awhile. It's easier for me to just snap a photo from my phone and put a quick blurb.

http://twitter.com/iamrece

8.11.2011

Homework:Orientation - Modelling Sticks


Who didn't fight with sticks back in the day?!

8.06.2011

Proj5 == Homework: Orientation


Annnnnnnd... It's up on playtesting. Homework:Orientation is my Proj-5 game. :) I'm still playing around with the visual style of the title treatment though. The playtesting build is a bit rough, but I'll get to see what other people think of it. If you have an XNA account, check it out. Let me know what you think.

Link: http://catalog.create.msdn.com/en-US/GameDetails.aspx?catalogEntryId=03391619-0074-4daa-9383-49621b92e53b&type=1

8.03.2011

Proj5 - Still on track



Here's some code. Still going... I have about 5 freelance projects I'm waiting on approval on before posting to the site as well. Still hyped for this weekend. Get to kinda see what people think of stuff.

7.31.2011

Check back soon...

6.30.2011

Proj5 - OMG this is taking forever!


   Don't get me wrong, I love developing and making all the aspects of the game. Just some parts of development wears at the morale sometimes, cause it doesn't look like much is getting done. Technically it's easy though (just have to put the square block in the triangle hole... wait... square?).
   Well, it's going well and got some stuff back to good standing. Cut-scenes are there, but need polishing. Game is running on 4.0 now (i was using 3.1 previously). Have/Had to make some changes to the assets a bit (but I think it might be a slight upgrade? we'll see...). Trimmed some unnecessary gameplay functionality (switching stance to interact/fight) - also saved a bit of memory too. Found some weird fbx exporting gliche that inflates the files size (made a post about it on xna forums if you're interested: http://forums.create.msdn.com/forums/t/85687.aspx). Got a nice audible sketch of the theme music (pretty cool and out of my comfort zone too!). Umm... so yeah, switching over to 4.0 took longer than expected (what doesn't) and some changes/updates were done. Trying to get it to a playable so I can evaluate what else needs major attention. Geez!

Proj5 - Visible Invisible Boundaries


Building the invisible in-game boundaries... so the Player doesn't fall off the world. Thought it looked cool.

Updated Website


Some new work and some old work, and a bunch not shown (because it's not good enough). Been busy though. Lots of freelance and a bunch on my game. Check out the updated site: http://iamrece.com . :D

4.17.2011

Proj5's Title Treatment


     It's been awhile since I've posted progress on my game. I have been working on it though, and I'm hoping to release a trailer/playtesting build of the Game:SectionA really soon (along with the full title). I recorded some audio and need to put that in for some foley. Also, I've been designing the title treatment from some sketches I did awhile back.
     Things are coming together nicely. A bit slow on production and progress posts, but I'm a freelance designer/developer so I have a bunch of things that often take over in priority. If you care to know what I do for freelance work; it's mostly iPhone apps for local places (lawyers, restaurantes, etc), but some of it is game related for their marketing purposes. Right now I'm actually making a 3D sort-of-racing game. It's a bit more involved using OpenGL ES2.0 C/C++ than the XNA dev, but it's also going well - and I'm learning a bunch more lower level programming techniques (which is totally making the full version of Proj-5 larger/better).
     Also, my Proj-5 game has pulled in some early press in the form of 2 web articles and an email interview (links below). Pretty cool stuff I think. So, in short: There are 2 games in the works. A Proj-5:Prologue and Proj-5. Hopefully the hype will continue to grow and hopefully my plans, code, and artwork will surpass the hype. Thank you for reading and following and everything.

Links:
+ http://www.gamemarx.com/news/2010/12/05/screenshotsaturday-project-5-iamrece.aspx
+ http://www.extraguy.com/2011/02/xblig-early-look-proj5
+ http://www.extraguy.com/2011/03/xblig-in-depth-proj-5-only-as-ambitous-as-its-developer